๐—ฌ๐—ผ๐˜‚ ๐——๐—ผ ๐—ก๐—ผ๐˜ ๐—ก๐—ฒ๐—ฒ๐—ฑ ๐—จ๐—ป๐—ถ๐˜๐˜† ๐—™๐—ผ๐—ฟ ๐—š๐—ฎ๐—บ๐—ฒ ๐—๐—ฎ๐—บ๐˜€

You build interactive frontends. You have the skills for simple games.

Skip heavy engines. Use the browser.

Web games run everywhere. No installers. No app stores. Send a link. People play. This speed matters for jams.

The core logic is simple:

Use AABB for collisions. It works for most cases. Basic physics is simple math. Add velocity for gravity.

Pure Canvas is good for learning. Phaser 3 is better for speed. It handles physics and sprite sheets. You focus on gameplay.

Canvas handles 1000 sprites. Use WebGL for more. Test on mobile early. Use Howler.js for sound.

Focus on shipping. Execution wins over architecture.

Source: https://dev.to/taina_costa_f/game-jams-no-browser-voce-nao-precisa-de-unity-2n0f