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You want to learn Object Oriented Programming. Use a toy workshop as a guide.
A class is a blueprint. It lists instructions for a toy. An object is the toy. You build it from the blueprint.
Attributes are features. A car has a red color. Methods are actions. A car zooms.
Encapsulation hides the internal parts. It keeps batteries safe. You press a button. The toy works.
Inheritance shares traits. A big robot walks. A small robot inherits this skill. The small robot adds a spin.
Polymorphism uses one command for different results. You press play. The drum bangs. The car zooms.
Abstraction hides the mess. You see a button. You do not see the wires.
Quick guide:
- Class: The plan
- Object: The toy
- Attributes: Features
- Methods: Actions
- Encapsulation: Safe secrets
- Inheritance: Shared traits
- Polymorphism: Different results
- Abstraction: Hidden details
Source: https://dev.to/mahmoudessam/the-magical-toy-workshop-a-story-about-oop-31pg