๐—ฉ๐—˜๐—Ÿ๐—ง๐—ฅ๐—œ๐—ซ ๐—˜๐—ก๐—š๐—œ๐—ก๐—˜ ๐—ž๐—œ๐—Ÿ๐—Ÿ๐—˜๐—— ๐—ข๐—จ๐—ฅ ๐—ฆ๐—˜๐—ฅ๐—ฉ๐—˜๐—ฅ ๐—ฃ๐—˜๐—ฅ๐—™๐—ข๐—ฅ๐— ๐—”๐—ก๐—–๐—˜

Our server slowed down. Latency rose 5x. CPU usage spiked. The Veltrix engine caused this.

The engine worked for few users. It failed at scale. We saw millions of allocations. The garbage collector paused for 1 second.

We tried to fix it. We changed settings. We added more CPU and RAM. These steps failed. The documentation lacked scale details. Rust was the wrong fit for this task.

We changed the architecture. We built a custom system. We used Redis and a message queue. This allowed horizontal scaling.

The results changed:

Learn from this:

Source: https://dev.to/built-from-africa/veltrix-treasure-hunt-engine-was-killing-our-server-performance-and-heres-what-we-did-429l