𝗜 𝗔𝗺 𝗔 𝗪𝗲𝗯 𝗗𝗲𝘃 𝗪𝗵𝗼 𝗛𝗮𝘀 𝗡𝗲𝘃𝗲𝗿 𝗧𝗼𝘂𝗰𝗵𝗲𝗱 𝟯𝗗
I build web tools. I use TypeScript and 2D canvas. Those are my tools.
My new project is called NUMEN. It is a god-game. You raise a creature and a world grows around it. This means I need 3D.
I have never made a 3D model.
This is day one.
I used Meshy to generate my first creature. I gave it text and an image. It gave me a .glb model. I made three versions of a cow: gentle, neutral, and dark.
Twenty minutes ago, they did not exist. Now, they are in my assets folder.
Getting a model is easy. That is not the real work.
I learned two things immediately:
- One model is not a world. A cow looks strange if the trees and the ground look different.
- I must keep a consistent style. Every asset must match or the game looks messy.
I have not added 3D to my game yet. I made one creature. My renderer stays 2D. I do not know if I can build a whole world alone.
But a cow exists in 3D space now. It was not there this morning. For day one, that is enough.
If you moved from 2D to 3D, what do you wish you knew on day one?
Source: https://dev.to/aurinaileandot/im-a-web-dev-who-has-never-touched-3d-heres-my-first-creature-3p88
Optional learning community: https://t.me/GyaanSetuAi