𝗧𝗛𝗘 𝗚𝗔𝗠𝗘 𝗧𝗛𝗔𝗧 𝗙𝗔𝗜𝗟𝗘𝗗
Stewart Butterfield built a massive online game.
It failed.
The team spent years on Glitch.
Zero players stayed.
The company faced shutdown.
They had one useful tool.
An internal chat system.
They stopped making the game.
They sold the chat system instead.
Slack became a multi-billion dollar company.
The byproduct became the product.
💡 𝗧𝗵𝗲 𝗚𝘆𝗮𝗮𝗻𝗦𝗲𝘁𝘂 𝗜𝗻𝘀𝗶𝗴𝗵𝘁: Your biggest failure often hides your best product. What are you ignoring in your current failure?