𝗛𝘆𝘁𝗮𝗹𝗲 𝗕𝗮𝘁𝘁𝗹𝗲 𝗣𝗮𝘀𝘀: 𝗦𝘁𝗼𝗽 𝗢𝗽𝘁𝗶𝗺𝗶𝘇𝗶𝗻𝗴 𝘁𝗵𝗲 𝗪𝗿𝗼𝗻𝗴 𝗠𝗲𝘁𝗿𝗶𝗰𝘀

I built the battle pass system for Hytale. It tracked player progress and rewards. I focused on low latency first. This was the wrong move.

I used Redis and PostgreSQL. The system failed under high traffic. Connection timeouts happened often. I tried Apache Kafka. It added too much complexity.

I changed my strategy. I prioritized consistency and fairness. I used Apache Cassandra and Apache ZooKeeper. I added Hazelcast for caching.

The results:

Pick your metrics carefully. Consistency often beats speed. Build a strong caching layer. Use Prometheus and Grafana to find bottlenecks.

Source: https://dev.to/dev-architecture-blog/hytale-battle-pass-was-a-nightmare-until-i-stopped-optimizing-for-the-wrong-metrics-771