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GC spikes kill your framerate. They cause stutters. Players feel these freezes.
Many devs use List
You need zero-allocation code for high performance.
Use these tools:
- NativeArray: Stores data in unmanaged memory. The GC ignores it.
- Span
: Provides a view of data. It avoids copying. - Burst Compiler: Changes C# into fast machine code.
These tools work together. NativeArray keeps data packed. Span
Move your heavy data to unmanaged memory. Stop the spikes. Give your players a smooth experience.