๐—ฆ๐˜๐—ผ๐—ฝ ๐—š๐—– ๐—ฆ๐—ฝ๐—ถ๐—ธ๐—ฒ๐˜€ ๐—œ๐—ป ๐—จ๐—ป๐—ถ๐˜๐˜†

GC spikes kill your framerate. They cause stutters. Players feel these freezes.

Many devs use List in the Update loop. This is a mistake. Lists create garbage. The Garbage Collector clears this memory. This process stops your game.

You need zero-allocation code for high performance.

Use these tools:

These tools work together. NativeArray keeps data packed. Span lets you access it fast. Burst makes the logic run at hardware speed.

Move your heavy data to unmanaged memory. Stop the spikes. Give your players a smooth experience.

Source: https://dev.to/prabashanadev/is-your-game-drowning-in-gc-allocations-embrace-zero-allocation-c-in-unity-2ole