๐—”๐—ฟ๐—ฒ ๐—ฌ๐—ผ๐˜‚๐—ฟ ๐—š๐—ฎ๐—บ๐—ฒ ๐—ข๐—ฝ๐˜๐—ถ๐—บ๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐˜€ ๐—•๐—ผ๐˜๐˜๐—น๐—ฒ๐—ป๐—ฒ๐—ฐ๐—ธ๐˜€?

Object pooling is a common Unity trick. You reuse objects to stop lag. But pooling GameObjects has a cost. It leaves memory fragments. It slows down your game.

Stop hiding allocations. Remove them.

Switch to a data-oriented way. Use these three tools:

This change gives you:

Use this for projectiles and particles. Your game will run smoother.

Source: https://dev.to/prabashanadev/are-your-games-optimizations-just-bottlenecks-in-disguise-593a