๐— ๐˜† ๐—๐—ฎ๐˜ƒ๐—ฎ ๐—ง๐—ผ ๐—ฅ๐˜‚๐˜€๐˜ ๐— ๐—ถ๐—ด๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป

I built a treasure hunt engine for an online game. It needed to handle thousands of users at once.

I started with Java and MySQL. It felt safe. Then we tested it under load. Everything slowed down. Garbage collection pauses ruined the experience.

I tried to fix it. I optimized the code. I tuned the JVM. I increased the heap size. Nothing worked. The system created 100,000 objects per second.

We made a big move. We rewrote the engine in Rust. My team did not know Rust. We spent weeks learning the language. We used actix-web and Redis.

The results changed everything:

I learned a hard lesson. Pick your tools carefully at the start. Analyze your performance early. Change your architecture when it fails.

Source: https://dev.to/built-from-africa/i-still-have-nightmares-about-our-first-treasure-hunt-engine-deployment-1bb8