๐จ๐ซ ๐ฆ๐๐ฎ๐ฟ๐๐ ๐ช๐ถ๐๐ต ๐๐ฐ๐ฐ๐ฒ๐๐๐ถ๐ฏ๐ถ๐น๐ถ๐๐ You want your product to be used by as many people as possible. Accessibility is key to this. It's not just about helping people with disabilities. It's about making your product easy to use for everyone.
- Accessibility is a legal requirement in the UK.
- It's not just about following rules, it's about making your product better.
- Small usability issues can damage your product's reputation.
- Users won't complain, they'll just use a different product.
You use accessibility improvements every day without thinking about it.
- Dropped kerbs and tactile paving.
- Step-free building access and automatic doors.
- Click-and-collect services.
- Larger accessible station turnstiles.
- Television subtitles.
- Ergonomic mice, keyboards, and tools.
In the UK:
- 3 in 5 people wear glasses.
- 3 million people have a colour vision deficiency.
- 10% of the population has dyslexia.
When you design a product, you need to think about accessibility from the start.
- Make sure your product is easy to use for everyone.
- Use clear language and consistent navigation.
- Make sure your product works well with assistive technology.
You can use tools like Lighthouse and WAVE to help with accessibility.
- They can identify contrast problems and missing alt-text properties.
- But they can't tell you if a user can complete a task.
Accessibility improvements can be small but make a big difference.
- A skip-to-content link can save keyboard users dozens of key presses.
- Reduced-motion settings can reduce discomfort for users with sensory sensitivities.
- Larger click targets benefit everyone using touchscreens.
Source: https://dev.to/mikekennedydev/ux-starts-with-accessibility-3f8a