𝗦𝗟𝗔𝗖𝗞 𝗔𝗡𝗗 𝗧𝗛𝗘 𝗗𝗘𝗔𝗗 𝗚𝗔𝗠𝗘
They built a video game. The game failed. Nobody played it. The team sat in a room with a useless product. They had spent months building features no one wanted. Instead of quitting, they looked at their internal tools. The team used a chat tool to communicate during development. The tool worked better than the game. They scrapped the game. They polished the chat tool. Slack launched. It became a billion-dollar communication standard. Success often hides in the leftovers of failure.
💡 𝗧𝗵𝗲 𝗚𝘆𝗮𝗮𝗻𝗦𝗲𝘁𝘂 𝗜𝗻𝘀𝗶𝗴𝗵𝘁: Your biggest failure contains your next big asset. What part of your failed project is actually worth keeping?